Portfolio – Games Design

My portfolio

The following all contains work completed at Sheppey College or prior, some of which was completed for work assignments, or in my free time as a hobby

I don’t currently have a lot of games design work as I have only had one unit of this during my time at college

Labyrinth Maze Game

This was my first experience in creating a game. In this I both designed the game and made sure that it worked.

Easy Maze

This is the easy maze, it is a lot smaller and simpler only consisting of 1 enemy and 5 collectables

Hard Maze

This is the harder maze, it is very large and contains a total of 9 enemies and 20 collectables

Here is a snippet of what the game screen looks like, with the UI showing the current lives and current number of mushrooms collected.

These numbers actively change when the character either interacts with an enemy (where the lives decrease), or with a mushroom (the counter increases). When either of these counters reach the final stage (0 lives left or all mushrooms collected), the player it brought to a “game over” screen or a “victory” screen.

Different Screens